Made in Unity, this game was completed as coursework for my two-semester capstone at GMU. With a team of eight students, we set out to make a game inspired by Legend of Zelda: Ocarina of Time and Hollow Night. Odyseed, is a third-person action-adventure game in which you take control of the young grape known as Merlot who travels the world of Fructerra in his quest to bring safety to his home.
For this project my role was Gameplay Programmer, Engine Programmer, and Combat Designer. I was mostly tasked with audio and UI implementation, as well as scene management and player control.
Take a look!
Early Project Footage:
From the first semester of the capstone. Here I created the player and the attack strings
Picking Up Objects!
Different Attack Strings in Action!
Late game Footage
From the second semester of the capstone. Here I expanded combat adding heavy and charged attacks, implemented audio for enemies, and improved player movement for more satisfying gameplay.